home *** CD-ROM | disk | FTP | other *** search
- Doom Color Changer (DOOMCC) Documentation
-
- DoomCC was written by Douglas L. Leininger
- You can contact Douglas L. Leininger via CompuServe at 72773,245
-
- DOOM is a product of ID software. DoomCC modifies their data file. ID will
- not provide technical support for modified games.
-
- Description:
- This program modifies the DOOM.WAD files' player pictures. This
- allows a you to change the way other players are viewed in a
- multi-player game. If you are playing a cooperative game, you can
- make the players white so they stand out and you can avoid hitting
- them by accident. Or, you can make the players dark colors so that a
- deathmatch game can be more difficult. This program will only work
- on the registered DOOM version 1.2.
-
- Setup:
- DoomCC and its companion data file PLAY.DAT must be in the same
- directory as the DOOM.WAD file. It is recommended that you make a
- backup of the WAD file so that it can be restored if something goes
- wrong. DoomCC is a DOS based program.
-
- Usage:
- Run DoomCC (Command line parameters are described later.) If there
- are no command line parameters, a series of questions will direct
- you through the process of choosing colors. The first question asks
- if you want to reset colors. If you choose Y then the program will
- modify the WAD and restore colors to their original factory values.
- If you choose N then you will be asked of you want to set camouflage
- settings. Camouflage settings are a gray and black pattern that is
- somewhat difficult to see. If you choose N for camouflage, you will
- be asked to enter a color. Color values can be 0 to 255 inclusive.
- Special Note: When mapping in multi-player colors, it appears as
- though the values from 110 to 130 are used as suit colors, with
- player 1 as green, player 2 as indigo, etc. Therefore, if you select
- a color between 110 and 130 it will appear green on player 1, indigo
- on player 2, etc. This can have an interesting effect at times!
- If camouflage was selected or a color was entered, you will next be
- asked if you wish to cover the entire body. Covering the entire body
- will make the whole thing one color (or camouflaged.) If you do not
- choose entire body then only the arms and legs and helmet will change
- color. The uniform will be the factory values. This means that the
- uniform will change color by player number but the arms and legs will
- all be the same for each player. The process of converting will take
- several seconds to several minutes depending on the speed of your
- computer. Dots will indicate progress.
-
- Command Line:
- The command line can be used to enter values, bypassing the questions.
- The following are command line switches:
-
- R Reset. The same as selecting reset from the question.
-
- C [A|P] Camouflage. Colors the player in my camouflage pattern. Either
- A or P will determine if All or Part of the player is colored.
-
- nnn [A|P] Color nnn will be applied to All or Part of the player.
-
- Examples:
- DOOMCC R Reset player pictures
- DOOMCC C A Camouflage All of player
- DOOMCC 205 P Make Part of player color 205
-
- Final Comments:
- The color values are those in the game palette. 0 is black and 4 and
- 255 are white (or close to white.) Experiment with various colors in
- various maps. What works well in E1M1 make not look so good in E3M2.
-
- Enjoy!
-
-
-